![]() ![]() There’s no shortage of terminals to read or conversations to have, which can be hilarious but also paint a dark picture of Project Gorgon.Ī system that doesn’t feel fully realized is the weapon selection in Peril on Gorgon. These systems are all fully realized in Peril on Gorgon. The combat is fine, but for me, the focus of The Outer Worlds is the desire to explore, discover, and unravel the narrative through conversation options. It was fun to try and stealth kill an enemy with a melee, or deploy the special moves of my companions, but the combat was always just an obstacle I had to overcome so I could loot, read terminals, and look for secret pathways. This was on normal difficulty, so I’m sure I could have cranked things up if I wanted, but for the most part combat just sort of existed. ![]() I think I died once trying to ski down a cliff and land on some buildings I wanted to explore. Still, just like the base game, I didn’t find the combat difficult. It didn’t take me long to find a fight, and I could tell the enemies were a tad tougher than the ones in the base game. Once I left the Sprat Shack, I headed out into Gorgon looking for trouble and answers. It’s easy to overlook things in The Outer Worlds given the complex choices and evolving narrative, but I’d be surprised if I missed many –if any– side quests in my more than 25 hours with the DLC. There may have been four or five side quests, but I was expecting more. Unfortunately, I didn’t find a lot of side action in Peril on Gorgon. My time at the Sprat Shack got me properly rolling with the Peril on Gorgon’s main quest, as well as a couple optional tasks from named NPCs. I loaded my save with the bartender alive and managed to skip to the next step without offing an NPC I had no desire to see dead. This updated my quest and gave me an idea of what to do next. Knowing The Outer Worlds, there’s more than one way to skin a Sprat, so I shot and killed the bartender. My objective was to talk to a bartender, which I did many times and using every dialog option, but my quest marker never moved, and my journal wouldn’t update. I spent a few hours trying to figure out how to progress without reverting to a save file seven hours of gameplay old. The Sprat Shack is also where I ran into a bug that stalled my progress. The Sprat Shack feels like a place I’d like to go for drinks, and I was quickly back to my pickpocketing ways, trying to snatch keycards and find side quests. Give me a beerīefore I could head out and conquer Gorgon, though, I needed to visit the Sprat Shack, a local bar where I was to begin my investigation. It’s never far to the next small cluster of buildings begging to be looted and explored. More than once I found myself unsure of the correct path to get where I was going, but there’s no shortage of interesting things to see on Gorgon. With high cliffs, traversal is limited to passing through the asteroid’s ravines, which can get confusing at times. Gorgon is an asteroid, meaning lots of rock and little vegetation. The moment I stepped off the Unreliable I could tell that I was playing The Outer Worlds, but this place had its own vibe that made it feel unique from the base game. After exploring the manor and a quick chat with Minnie, I took the Unreliable and my six companions to the main landing pad of Gorgon. You see, Olivia Ambrose headed up Project Gorgon, a disaster that led to the Ambrose family being ousted from high society. Minnie Ambrose, the daughter of Olivia, hired me to find her mother’s journal and restore her family’s good name. After receiving a grotesque parcel –not a package– and talking to my crew, I was off to Gorgon to pay a visit to Ambrose Manor. ![]() Peril on Gorgon kicks off any time after completing Radio Free Monarch in The Outer Worlds’ base game. Peril on Gorgon, the first DLC for The Outer Worlds, accomplishes this, even if it does stumble along the path. In my mind, great DLC builds on the sturdy foundation of the main game, enhancing the experience without trying to reinvent the wheel. ![]() It can end up feeling disconnected from the base game. Too often I find DLC can push a game outside its wheelhouse trying to be different. ![]()
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